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In addition, a port of the game for Apple's mobile devices ( iPod Touch, iPhone, iPad) was released on 17 October the same year. Carmageddon and its expansion Splat Pack were released on GOG.com on 27 September 2012 for modern operating systems, likely in conjunction with the 29–30 September closure of Interstate 405. The Max Pack was nominated for the 1998 Computer Action Game of the Year D.I.C.E. Award Ī port was in development for the Gizmondo, but was never released due to the system's demise. As a bonus, it also included a strategy guide, mousepad, and a leather car key chain with Carmageddon's logo on it. The Carmageddon Max Pack, released on February 17, 1998, bundled the original game and its expansion pack into one package. It included new tracks, vehicles, environments, network levels and 3Dfx support. An expansion pack, Splat Pack, was released in 1997.
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It won the "Game of the Year" trophy in the 1997 PC Zone reader awards and "Driving Game of the Year" 1997. ReleaseĬarmageddon was originally released for MS-DOS, Microsoft Windows, and Mac OS in 1997. The PlayStation conversion was subcontracted to developer Elite, with the plan to release the PC and PlayStation versions simultaneously.īuckland anticipated that Elite would have problems with the conversion due to Carmageddon 's open environments.
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The game uses the BRender engine, which Stainless Software were already thoroughly familiar with one of their previous contracts was to port BRender to Macintosh and build the corresponding tools and demos.
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The name Carmageddon was coined, and development proceeded with the designers allowed unusually free rein with regard to the content of the game. The sequel to Death Race 2000 was later cancelled, but by this point SCi were impressed enough by Stainless's work on the game that they felt they could try creating their own IP. Rob Henderson from SCi suggested that they could increase the potential for controversy by rewarding the player points for the pedestrian kills. However, there had been a number of recent games which involved running over pedestrians, such as Quarantine and Die Hard Trilogy. The notion of running over pedestrians was added in an effort to distinguish the game from Destruction Derby and arouse controversy. Shortly after, Psygnosis released a game with this same concept, Destruction Derby. They decided it made sense to create a game where this was the objective to begin with. Īccording to head programmer Patrick Buckland, the initial concept stemmed from the team getting bored while playing racing games, leading them to ultimately drive in the wrong direction and crash into other cars. They instead secured the Death Race 2000 license, as a sequel to the original film was at that time planned. Initially, SCi wanted to use the Mad Max license, but they were unable to find out who owned the rights to the franchise. This was signed by SCi in 1995, but under the condition that it be made into a licensed game in order to guarantee popularity. The game that became Carmageddon started out as "3D Destruction Derby", a banger racing sim prototyped by Stainless Software.